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Sunday, December 21, 2008

Why Shouldn't a Mermaid Have a Sailboat?

I own a Flying Tako, which as most people who sail in SL know, is an amazing little craft that sails fairly realistically. But I'd been having to change to human when sailing because of the pose.

With the Blake Sea and the sailing sims to open east of Nautilus, a short swim/sail from Mermaid's Dream, I decided to do something about that. It didn't take long to fire up Poser and make a mer equivalent of the Tako pose, which I then replaced the original pose with in the boat.

Always looking for more things to put up for sail sale in the store, I made up a vendor sign and slapped a L$50 price tag on it.

I'll probably be spending more time on the water now.

Monday, December 8, 2008

Flaming Newbies!

While swimming behind the store, I noticed a red line that hadn't been there before. A closer inspection showed a rocket-powered newbie figure fetched up against my back wall.


Was he part of a rocket zombie newbie invasion?

His root prim wasn't on my land, so the autoreturn couldn't get rid of him. I fixed that by jumping on his head and bumping him around for a while, with the hope that I could get him to fly south for the winter. I couldn't push him far enough, but I finally was able to get him enough over the land boundary that I could send him back to his launch pad.

Moving Notice

No, not our main store, but the branch that was in Elounda. The mer colony there has joined the Minoan Empire and is moving north into the Island of Thera sim. Work is proceeding on the sea floor landscaping, and it promises to be an exciting place! Here's a landmark: Mermaid's Dream, Island of Thera (76, 39, 2)