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Monday, September 22, 2008

The Mermaid's Dream Empire grows


I've opened another store in Elounda Bay, just outside of the Drunken Clam. I don't know how much traffic goes through there or if the store will be worth the rent, but I'm willing to give it a few weeks to see how it works out.

If you want to visit, and see the other fine mer stores there as well, it's at Elounda (235, 104, 8). From the entry point, swim South, through the first shop area and the Drunken Clam, to the second shop area. The store is upstairs on the left side.

Sunday, September 7, 2008

School's Out


My latest project is a fish rezzer. My original idea is to have a bracelet that surrounds the wearer with his/her own private school of fish. Instead of the usual "pet" that just circles around you mindlessly, these fish will swim independantly but try to keep themselves near the rezzer even if it moves.

I'm using the old trick of rezzing temp objects (in this case, fish) to keep the overall prim count at a minimum. Temp objects, as you probably already know, onliy last for about a minute before evaporating. So at the rate of a new fish every 10 seconds, there will always be five or six fish swimming around.

The fish are animated sculpties: I used Blender to make a fish shape, then copied that to two other shapes, one with the tail to the left and the other one to the right. The fish's script changes the sculptie between these to make the tail swish. It actually works pretty well, although the built-in function delays mean that I can only twitch the tails about once a second.

For some reason (probably cranial denseness), I always have trouble getting objects to move right, particularly when they're physical. For a long time, I couldn't get the fish to do anything but float around aimlessly in a drunken tumble. Or fall to the ground and flop around sadly. But by banging on things persistantly (I am nothing if not stubborn persistant), I finally got them to swim more or less properly.

Now I just need to make some good textures. For development, I cheated and used an abalone shell texture which actually looks OK. But I can see hours of trial and error coloring scales and getting eyes and fins in the right places.

Hey, it keeps me from swimming around the docks, trying to pick up sailors.