
My brother Minto dug into some old boxes in the storeroom and found several things he had made for a defunct island project. Being the greedy money-grubbing entrepreneurial type that I am, I decided to put them up for sale in the store. I added some floor area on the west end, which wasn't being used, for the Tropical Department.
So far, there is a ramada, tables and chairs, surfboards (from a resale package that I dusted off), bamboo railings, and the inevitable tikis with a sculpty moai (Easter Island statue) to add variety.
Now if I can just find space for a volcano...
Wednesday, May 28, 2008
Invaded by Tikis
Labels: bamboo, Mermaid's Dream, second life, tiki, tropical
Sunday, May 25, 2008
Empire Building
The 512 sq. meter plot next to Mermaid's Dream finally went up for sale, so I jumped in and bought it before someone else could. I don't have any plans for it at the moment, but the extra prims will be welcome.
Labels: land, Mermaid's Dream, second life
Sunday, May 18, 2008
SL AI
If you happen to see an av named Edd Hifeng, you will probably have met the first nonhuman intelligence in your life. Edd is run by artifical intelligence software at Rensselaer Polytechnic Institute in Troy, NY. See the story at Yahoo News.
Edd is not running rampant through the cyber streets of "Second Life." He goes only where Bringsjord and his graduate students place him for tests. He can answer questions like "Where are you from?" but understands only English that has previously been translated into mathematical logic.
. . .
This ability to make inferences about the thoughts of others is significant for an AI agent, though it puts Edd on par with a 4-year-old — and the calculus required "under the hood" to achieve this feat is mind-numbingly complex.A computer program smart enough to fool someone into thinking they're interacting with another person — the traditional Holy Grail for AI researchers — has been elusive. One huge problem is getting computers to understand concepts imparted in language, said Jeremy Bailenson, director of the Virtual Human Interaction Lab at Stanford University.
So say "hi" to Edd for me if you see him around.
Labels: artificial intelligence, second life
Thursday, May 1, 2008
A New Hardware Substrate for Me
*RL mode*
Somehow, my thumb-fingered human managed to fry the motherboard in the computer that supports my SL activities, and so decided to bite the bullet and buy a new system, rather than trying to figure out all the new varities of processors, memory, motherboards, and all the other silicon-based organisms that are needed to fling the electrons around in the right directions. Result, a new Compaq Presario SR5450F with 2GB of RAM, a 500 GB hard drive, and as an added bonus, a brand, spanking-new Nvidia GeForce 8600GT graphics card. The store threw together a package deal and slipped in a cheap HP printer and a 19" LCD monitor for US$20 more (after rebates).
Then came the two-day-minimum Herculean task of transferring all of the stuff and nonsense from the old hard drive(s) -- fortunately NOT zapped -- to the new system. Human and I are learning to dislike -- if not dispise -- Windows Vista. But for now that's the only choice.
Doubling the amount of RAM from 1 GB to 2 GB, a dual-core CPU, and the more powerful graphics card has made a BIG difference in my SL existance! So far, lag is nearly nonexistant and the frame rate is high enough that I don't walk into walls as much as I used to. I think I'm going to like this new environment.
Even with Vista.
Labels: graphics card, memory, secondlife, Windows Vista
Sunday, April 6, 2008
Updated Mer AO available
I've updated the Mermaid's Dream AO to work with Havok 4, and put in an updater in the store, as well as updating the version in the AO vendor. The updater will be useful when I have updates for other items as well.
While testing the new AO I noticed a bug (already reported in the SL™ JURA) where you slowly sink while hovering. This is a bit embarassing when you're talking to a friendly sailor and you ... slowly .. sink ... beneath ... the ... waves ... Hopefully they'll get this fixed soon.
Thursday, April 3, 2008
Today Arianti, tomorrow Second Life®
With the acquisition of some land on the west side of Mermaid's Dream, I can expand. I don't really need the space right now, but the added prim allowance is nice, and I have these delusions dreams of building a merfolk multinational corporation someday...
Labels: "Mermaid's Dream", Arianti, mermaid, second life, shopping
Friday, March 28, 2008
To Baldly Go...

OMG, I look like Gollum!
This is what happens when the Asset Server has problems. No hair, no clothes, and a popup warning to hold off doing anything for a while. Thank Cthulhu that at least I was wearing the bikini the last time I logged off...
Labels: asset server, hair, secondlife
Wednesday, March 26, 2008
Icon; You Con't
I hear a rumor (OK, there is a whole flood of blogposts) about the new Linden Labs trademark policy. *Puts back of hand to forehead in a near swoon* I just haven't had the time or inclination yet to figure out what it all means or what I have to do with this blog to keep the Trademark Police away from my door.
So until then, consider all references to "Lindon Labs", "Second Life", and related entities to be virtually trademarked here. Until I get around to putting in all of the ® (ALT + 0174) and ™ (ALT + 0153) and whatever other mystic signs we have to put in nowadays.
Labels: compliance, copyright, mystic signs, second life, trademark
Sunday, March 9, 2008
Land Rush
I've been trying for a while now to expand the land that Mermaid's Dream is on. I proposed a land swap with a neighbor for another parcel I had, but he wants to keep his parcel. But today, two 512 sq. m. parcels on the other side came up for sale, so I decided I had better jump on the opportunity. I bought both parcels, and then put up the other two scattered 512 parcels that I had in Arianti up for sale, hopefully soon. I may have to eat the charge for a higher tier for a while. But now I can consolidate the land and have plenty of room for expansion.
Labels: Arianti, land, Mermaid's Dream, secondlife
Wednesday, February 27, 2008
Dancing in the Dark
Lately, a couple of my customers have had problems with the mer couples dances. I've never been very satisfied with the scripts I wrote for synchronizing the two poseballs, but I haven't been able to find any better ways of doing it. As far as I have been able to find out, animations are run in the Client, which means that some people will see the dance as working OK, while others will see one or both of the dancers locked in the "waiting" pose.
*Bangs head against the wall*
Labels: animation, dance, poseballs, script, secondlife