I just discovered that the neighboring property on two sides of my land has put up ban lines. This wouldn't be too bad, except that the neighbor on the other two sides has an eviction bot running. I'm feeling a bit trapped now. And those ban lines are ugly.
Wednesday, January 26, 2011
Thursday, April 3, 2008
Today Arianti, tomorrow Second Life®
With the acquisition of some land on the west side of Mermaid's Dream, I can expand. I don't really need the space right now, but the added prim allowance is nice, and I have these delusions dreams of building a merfolk multinational corporation someday...
Labels: "Mermaid's Dream", Arianti, mermaid, second life, shopping
Sunday, March 9, 2008
Land Rush
I've been trying for a while now to expand the land that Mermaid's Dream is on. I proposed a land swap with a neighbor for another parcel I had, but he wants to keep his parcel. But today, two 512 sq. m. parcels on the other side came up for sale, so I decided I had better jump on the opportunity. I bought both parcels, and then put up the other two scattered 512 parcels that I had in Arianti up for sale, hopefully soon. I may have to eat the charge for a higher tier for a while. But now I can consolidate the land and have plenty of room for expansion.
Labels: Arianti, land, Mermaid's Dream, secondlife
Wednesday, January 9, 2008
Flip this Shop
I have some ideas for more products to sell in my shop, Mermaid's Dream. So I spend most of the day yesterday making additions and modifications, mostly to add a bit of floor space. I decided that the "boat dock" at the front wasn't very useful, so I widened it and moved the couples dance balls there. I also added another floor area at the back of the store, which meant relocating the waterfall. Pick and shovel time*.
There has been a Grotto below the store almost since the beginning, but it didn't have much in it except for coral. I decided to move the entrance into the shop proper, which meant rearranging the "breakwater" -- another dirty job, even if I work mostly underwater. This also allowed space for another section of shop floor above the Grotto entrance for future expansion. I have plans for the Grotto -- it will be a place for visitors to relax and meet. And it's also where I will put the more "mature" mer items, when (if) I invent them ;-)

Now I need to figure out how to save a few prims. I'm nowhere near my limit, but if I need to keep my options open for the future.
A mermaid's work is never done...
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* Have you ever seen a mermaid try to use a shovel?
Labels: Arianti, mermaid, Mermaid's Dream, secondlife, shopping
Monday, October 29, 2007
Where No Av Has Gone Before
I was excited to discover that six new sims have been added adjacent to Arianti where Mermaid's Dream is located. These new water sims make a connection between the continents of Nautilus and Mãebaleia (and don't think it wasn't tricky to track down the continent names, since they don't seem to be listed together in one place, but are scattered throughout the Second Life Wiki*).
I had been hoping that something would eventually happen. These new sims now link together a sizable body of water -- perhaps more than 30 sims, depending on how obstructed some of the passages are -- that hopefully will remain clear for boating. So you may see Mermaid's Dream -- my Tako, that is, not the shop, or Blue Wizard, Minto's boat, moored at the dock from time to time.
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* So I'll list them here for posterity. The current Second Life continents are:
- Sansara - the original and largest of the mainland continents.
- Heterocera the "atoll continent" to the north of Sansara
- Jeogeot - the "Korean" continent south of Sansara
- Islandia - two "island continents" adjacent to Sansara on the east; developed by Anshe Chung.
- Mãebaleia - the southernmost of the three "eastern continents"
- Nautilus - the middle of the three "eastern continents"
- Corsica - the northernmost of the three "eastern continents"
Labels: Arianti, Mãebaleia, Mermaid's Dream, Nautilus, sailing, secondlife, water sims