With the acquisition of some land on the west side of Mermaid's Dream, I can expand. I don't really need the space right now, but the added prim allowance is nice, and I have these delusions dreams of building a merfolk multinational corporation someday...
Thursday, April 3, 2008
Today Arianti, tomorrow Second Life®
Labels: "Mermaid's Dream", Arianti, mermaid, second life, shopping
Wednesday, January 9, 2008
Flip this Shop
I have some ideas for more products to sell in my shop, Mermaid's Dream. So I spend most of the day yesterday making additions and modifications, mostly to add a bit of floor space. I decided that the "boat dock" at the front wasn't very useful, so I widened it and moved the couples dance balls there. I also added another floor area at the back of the store, which meant relocating the waterfall. Pick and shovel time*.
There has been a Grotto below the store almost since the beginning, but it didn't have much in it except for coral. I decided to move the entrance into the shop proper, which meant rearranging the "breakwater" -- another dirty job, even if I work mostly underwater. This also allowed space for another section of shop floor above the Grotto entrance for future expansion. I have plans for the Grotto -- it will be a place for visitors to relax and meet. And it's also where I will put the more "mature" mer items, when (if) I invent them ;-)

Now I need to figure out how to save a few prims. I'm nowhere near my limit, but if I need to keep my options open for the future.
A mermaid's work is never done...
----------------------------------
* Have you ever seen a mermaid try to use a shovel?
Labels: Arianti, mermaid, Mermaid's Dream, secondlife, shopping
Friday, November 16, 2007
The Tale Of The Tails

I finally got done putting together vendors for my line of simple mermaid tails, and a mer AO.
The tails come in a variety of colors, but any of them can be tinted however the owner wants. Personally, I like the basic silver one the best: the problem with adding a shading color is that the color changes with lighting.
The AO is based on the ZHAO II, with three buttons added for Go to Surface, Hold Depth (which doesn't work while moving), and Dive to Bottom. The Surface button in particular is handy, saving me having to creep up on the surface without erupting out of the water.
I've been running across the "artifact" problem in Windlight, even at the store. It seems to get worse the longer you're signed on. I've reported it to LL, who assigned it the ID [rt.lindenlab.com #1028625]. Nobody else seems to be reporting this bug, so I'm wondering if it has something to do with my particular graphics card (ATI Radeon 9550 AGP). It's bad enough that I don't stay in Windlight for long; unfortunately, because I love the new water.
Labels: AO, mermaid, Mermaid's Dream, secondlife, shopping, tail